Here is one of my current work-in-progress projects. I started this piece at Think Tank in 2024 during my Advanced Term as a dark fantasy real-time hero character bust. The goal was to further develop my hard-surface modeling skills, as well as improve my overall texturing and look development abilities.
It is based on an amazing concept from Jun Kim
https://www.artstation.com/artwork/qQv0WN
I am revisting it more in depht from the high poly model in zbrush, extending it to the whole body and redoing entirely the head.
Shout out to Luis Omar for his invaluable feedback especially on the armor creation.
https://www.artstation.com/luisomar